However, the immediate problem I'm running into with larger characters is. Supported:working on a unique tag system with rows. About. IT IS A NO-CODE GAME. Easy specific hitboxes for events and maps. With the Rosedale Collision Altering GUI Tool you can specify custom shapes for each tile in any tile set in your. Crude animation support. Check the box to make it repeat. For instance if i. This plugin uses the default maker 8 dir movement available on the maker (but that is not used except by a few event commands) and enables it for actors and events, This plugin don't change the default behavior of the diagonal movement. g. With the Rosedale Collision Altering GUI Tool you can specify custom shapes for each tile in any tile set in your project, this allows for highly accurate collision detection, while. 20 pixel-art effects, may be effective for status effects or attack/ spells. . I want the player to be able to move up and down the stairs freely, while being forced to move diagonally. Most of the animations excluding tiles that can be placed in scenes, such as player characters and enemies, items, all kinds of gimmicks, and displays (UI), can be managed here. The standard RPG Maker Move Towards Player command is actually working, it's just that it's only moving by one pixel, where as the rest move by 48 pixels. So i have a quick question for you guys, i have been reading alot on scripts lately and i was thinking of utilizing victor's pixel based movement script as my first real go at scrippting. In love with multiplayers games since I am a kid and an RPG Maker user since its early version, the release of RPG Maker MV under HTML5 technology motivated my desires to create a working system to allow both creative and developers to seamlessly build the multiplayer universe they want to. I used to play around with it back in the RPG Maker XP or 2000 days (I. RPG Maker MV is Free to play on Steam. The ideal option would be something that give a choice of characters that are in the Actors tab of the database since for most of the game, only one will be played at a time, and provides a quick way to swap between them with a plugin command. Rangnok Jan 19, 2020 @ 8:58am. g. JS Plugin Releases (RMMV) Altimit Pixel Movement [0. I planed to use Yanfly Engine Plugin. Patreon. Thread. Stairs sign (4 Viewers) Started by kyris1412; Today at 12:00 PM; Replies: 5; RPG Maker MV Support. Por favor, não poste nenhum dos seguintes links em lugar algum. . There's also course correction when h. 6. Make sure to have its frequency set to highest so it moves smoothly. So I'm asking all you devs around to join the cause, please. RPG Maker MV - Pixel Fantasy Skill Icon Set. Sure! RPG Maker MV's default tile size is 48 x 48 pixels. JS Plugin Releases (RMMZ) DBS Diagonal Move (8 directions) - RPG Maker MV, MZ Created by iAmDigs This plugin allows characters to move in 8 directions. So this is a problem and I don't know how to. What does RPG MAKER need to be a top notch game engine? say in the comments!! let´s chat r/RPGMaker • Made a secret cave of wonders for the fantasy desert tileset. are the people at the top of the island supposed to be doing something? they're just frozen as if they're taking one step forward. Here you can see the little bit of. Features: Change default movement speed of walk, dash and vehicles. the other one's don't work either. One particle can be set for each layer. 05. The demo has DOES have an adapter plugin that enables Cyclone-Movement to grant pseudo pixel movement as well. I've been using mv3d to make some very elaborate maps in RPG Maker MV, and although the maps and progression feel pretty ood, I can't help but consider 2d RPGs where movement isn't confined to a grid, like 2D Legend of Zelda titles. - VisuMZ will handle diagonal movement - Cyclone's Sidestep to avoid obstacles won't work. The engine divides the sheet up into characters, then each character block into 4 rows (facing down, left, right, up) and 3 columns (animation frames). Game Development Engines. But it'd require pixel movement, not sure how hard that is to set up in RPG Maker. Even though scripts and plugins can alleviate some of this, I think the engine itself still feels pretty clunky. . Pixel movement is only better if your gameplay benefits from having it. I can also move through events with the same priority as the player. Online image to Pixel Art converter. 0 Link Below This 1 is for MV and there is a MZ version coming soon! MV Version tested on 1. Replies 312. The same approach can be used to handle pixel-movement collision detection in a much more effective way. itch. How to Use Add the plugin in your game and check the params: you can configure the new size of the player's step, the followers distance and enable or disable several other details Plugin Only the Core There's also Galv's pixel movement as well as the Altimit script. walking along a street or walking a specific way in a cutscene. Btw if anyone else is struggling with my problem in the previous post, two things will mitigate the issue. This is the button with the two grey cogs in Ex. Sample video of Quasi Movement plugin for RPG Maker MV. 02 - 2012. Thread. Since the tiles are 48x48 pixels, I then use variables called DestinationX and DestinationY to determine. hello and good timezone!! (15 Viewers) Started by andi_star; Today at 3:20 PM; Replies: 1;. 50β] Thread starter xilefian; Start date Oct 9, 2017;. I will also go through 2 ways of "changing" the map while using this technique. Moving ice block puzzles update. js GALV_CharacterFrames. They don't work if your actor has followers, and it does cause issues with collision detection unless you dig in deep. If you go over 5 speed you can clip through the collision boundaries in Altimit. RPG Maker MV Support. in the game im making, i wanted it to be pixelated, so i made 16x16 tiles and upscaled it so every pixel is atualy a 4x4 grid of the same color, now everything is more pixelated while still being 48x48 like rpgmaker mz needs but characters while walking dont only move in multiples of 4 pixels. November 19, 2023, 11:24 PM · · Web · 0 · 0 · 0. Switch between grid and pixel movement. . Ideally the tree portion would appear “below” the character sprite while this is the case. RPG Maker Javascript Plugins. Advanced Maps. Viewing posts 1 to 1. Change movement speed temporally with an item in MV? Thread starter Vladar458; Start date Sep 29. Media embeds via s9e/MediaSites. however, movement routes get complicated, sometimes the character will get stuck on the collision map after jumping and I can't seem to fix it no matter how many times i edit the collision map or edit the hitboxes on certain. Reactions: Lakaroth. reReddit: Top posts of August 20, 2020. This also looks to be the same source of the characters-disconnect-on-map-seams bug, but I don't have confirmation that this is. g. 1 Introduction: This plugin allows you to easily change the default movement speeds in your game. the second row is for support. 99. This tutorial will teach you how to make a character move with pixel movement while detecting terrain obstacles and while being able to interact with events. Disable any adblocker and tracking prevention then try again. Anyone know how to adjust the distance between followers to accommodate for larger sprite sizes? Altimit Movement plugin has parameters for this, but Analog Move seems superior for my purposes in every other way--less plugin incompatibilities e. Feel free to set all of the other numbers as you see fit. can place to customize your map. Hi! I have events moving around in the world and upon seeing the player they chase the player. #===== # ** Victor Engine - Pixel Movement #----- # Author : Victor Sant # # Version History: # v 1. . RPG Maker VX Ace. js into js/plugins. I'd recommend keeping the pixel movement as its own separate plugin, because the extra frames/8 directions plugins already exist, and most of the other animations can be done simply through events in the editor. This plugin changes the default grid based movement of RPG Maker MV and MZ and allows Pixel Movement, and calculates collision based off of user defined geometry. Most plug-and-play analog movement solution? (MV) I've seen a fair few analog movement plugins over the last couple of years, with various degrees of configuration; everything from plugins that need relatively little setup to ones that require a complete rework of all collisions. Main Character Sprite Offset. That MIGHT override the autonomous movement while the cutscene is happening. 9. js(ver. So for example, tiles in MV and above are 48x48 pixels square. Hi everyone! Out of idea, I'm asking here if any brave soul would be able and willing to code a Collision Map plugin for MV. Altimit Pixel Movement [0. Basic Motion Settings. if you have a plugin that defines Scene_Menu, which can be found in rpg_windows. This is also a very basic "top down" tutorial for a zeldalike game. And then increasing it gradually with a script call in an event kind of works, except that for some reason the movement is slowed down only when moving left or upwards. 4 RPG Maker MV Plugin Galv Introduction A basic plugin for now with plans to enhance it to add jump bonuses in future. . Where Can I Find Non-Chibi Human Character Bases For RPG Maker MV? (35 Viewers) Started by SpyroFan67; Today at. And recently I came across Spriter. What I need is a pixel movement plugin (not diagonal) with a pixeled collision area and a plugin command that allows you to move the character for a number of pixels that I can choose. This plugin changes the default grid based movement of RPG Maker MV and MZ and allows Pixel Movement, and calculates collision based off of user defined geometry. 3) Side view enemies implemented. So i thought there must be some function that stops the player's movement when the event is triggered. Dust Clouds can kick up when running around. 7 - 12/19/2021 - Compatibility with the Pixel Movement plugin DotMoveSystem and DotMoveSystem_FunctionEx from unagi ootoro:. “Rosedale Collision Altering Plugin is an RPG Maker official map plugin, which changes how collision detection works in your project. 1. Because I absolutely need the script call to be in a parallel process. It's superb but doesn't support diagonal sprite. RPG Maker MV Support. It's tile-based, and the default is x=0. RMMZ Program like Database Converter in RPG maker MZ (30 Viewers)RPG Maker MV - THE LATEST VERSION OF RPG MAKER SERIES ON STEAM, "RPG MAKER MZ"THE LATEST INSTALLMENT IN THE RPG MAKER SERIES, RPG MAKER MZ, BRINGS SIGNIFICANT ENHANCEMENTS TO THE FEATURES INTRODUCED IN ITS PREDECESSOR, MV. (Seriously, not a lot of RPG Maker games are using this. Plugins for RPG Maker MZ and MV! We will work to ensure our plugins are working with your project! Join our game design community!. I have found issues with every pixel movement script I've ever tried. RPG Maker MV Support. focara. Video with subs is now available to download for RPG MAKER MZ! Share: Home. USE TWO DIFFERENT BATTLE MODES, RIGHT OUT OF THE BOX. Hakuen Studio Eli Book RPG Maker MV MZ. you can also make the decoration as building. I couldn't really justify both secret walls with a return trip down here, so just one hidden door and you need an optional Major Arcana key to get through to the prize of a skill book. It's free so just link to it so people know where to get it. Navigate to the ‘Tilesets’ tab. there are ways to calculate between pixel coordinates and map coordinates, but the pixel coordintes on the screen will not. It's only when doing actual travel that the characters will be using the pixel-based movement. I believe pixel movement was made available for MV, but I'd love to see it implemented in MZ. RPG Maker MV - THE LATEST VERSION OF RPG MAKER SERIES ON STEAM, "RPG MAKER MZ"THE LATEST INSTALLMENT IN THE RPG MAKER SERIES, RPG MAKER MZ, BRINGS SIGNIFICANT ENHANCEMENTS TO THE FEATURES INTRODUCED IN ITS PREDECESSOR, MV. Controls: Movement: Arrow Keys Add Chicken: A Remove Chicken: Y Attack: XDiagonal Movement FPS Drops & Stuttering. Even with all addons off it didn't work until I did as the user did and changed the color to white and changed the collision map color to white in photoshop. I am using Rpg Maker MV 1. 5, y=1. AwesomeCool Bratty and spoiled little sister. They are grouped into different categories depending on the area of focus. The best way to use 16x16 tiles in RPG Maker these days is probably to get MZ, because it has native support for 16x16, 24x24, 32x32, and 48x48 tiles--both in the editor, and in the game. Altimit Pixel Movement [0. It's on my list. Top Posts Reddit . js To be honest, if you want only the Pixel Move (Free Movement) there are other Plugins that are a bit better (just feel a bit more precise in the movement). For those who want to know, it's:. Game Ideas and Prototypes. Quxios Plugins Tutorials. But with Altimit's Pixel Movement plugin on, the character will sometimes jump two times and trigger two switches in a row. You're also. Can specify the amount of time for an animation cycle to complete. When adding a new animation, a settings window will display when you select the menu button at the bottom of the animation list or select "Create New Animation" from the context menu. I put 3 rpg maker mv templates for download: Roguelike/Isometric/Action Rpg download in every video description. . I'm not sure if I'm the only one who finds the default animations in RPG Maker to be sort of choppy. 07. . w/ Yanfly Event Chase, better follower logic, less messy collision, etc. Luckily, out of the plugins of theirs that I am using, most of them do work. Windows 11 and RPG Maker MV (7 Viewers) Latest: ATT_Turan; Today at 2:00 PM; RPG Maker. Basic 8-directional movement (doesn't support 8-dir character sheets though). Relaxing RPG Farming styled tracks for your game! ELV Games. . . 99-50%. RPG Maker MV Support. . Replies 523 Views 117K. Kadokawa Corporation is one of the strangest publishers in terms of video game releases, green-lighting such unique franchises as Armored. There is a lot of complexity for solving these edge cases, which is probably the biggest problem the Plugin has right now. there is also altimit pixel movement (this is basicly one of the best) and really smooth, but it doesn't work with YEP_RegionRestriction, and can conflict with other plugins, and while its a perfect base, it MUST be modified a bit or ALOT to work with other plugins you use. Oct 18, 2023 -10%. )RPG Maker MV - THE LATEST VERSION OF RPG MAKER SERIES ON STEAM, "RPG MAKER MZ"THE LATEST INSTALLMENT IN THE RPG MAKER SERIES, RPG MAKER MZ, BRINGS SIGNIFICANT ENHANCEMENTS TO THE FEATURES INTRODUCED IN ITS PREDECESSOR, MV. First time, long time. It works perfectly without Qmovement but I really wanted to have the free movement so I am trying to make it work. but you need to do alot to make it work nicely if you want a real challenge, Pixel Game Maker MV > Tech Support > Topic Details. Heya mister @Hudell! I understand you're the author of Cyclone Movement! It is quite an excellent plugin! It is also the only pixel movement system that I've found that works in tandem with JABS. Introduction This plugin changes the default grid based movement of RPG Maker MV and MZ and allows Pixel Movement, and calculates collision based off of user defined geometry. The best Pixel Movement system there is. Features - Easily designate a staircase via a region - Change the speed at which steps are taken to match the pace of moving up/down the staircase - Alter the y coordinate. The first part is a step by step (literally) tutorial for generating a parallax map with GIMP and the second part will be learning how to use Yami's Overlay Script to use our new creation. . RPG Maker MV Project - Test of pixel movement script. I started by using pictures to represent the actors and I establish their pixel X and pixel Y coordinates. Select a motion on the Animation settings tab, then select the frame where you want the footstep sound effect to be triggered. Plugins are loaded after all base code files, and any naming conflicts (e. (Less awesome than creating your own custom run animation. Javascript/Plugin Support. But it has always bothered me. 06. 05 > Added 'over event' tag for objects over blocked tiles # > Added Steps. -15%. To me, that feels better than what Pokémon games had. The Play Sound Effect item can be. 23 # v 1. Fear5d. I actually tried to get it working with pixel movement by rounding the destination coordinates to whole numbers, and it would work a couple times before inevitably crashing when it tried to go to a node with a. 3 Introduction This script allow you to jump any time by pressing a button, you can set Jump Button, Jump Se, and delay. This includes any version from 95 to Unite to any of the console titles. We would like to show you a description here but the site won’t allow us. NOTE: This tutorial is TWO part. Now I wanted to do something else, for both the Ace and MV versions: Pixel Collision. 0 FenixFyreX Introduction This script allows movement on a diagonal line to emulate scaling staircases. My question is, would pixel based movement allow me to make half of a tile moveable. O Pixelgame Maker MV é um programa de criação de jogos sem programação (edição de código) que permite jogos de plataforma, aventura, veículos ou ação 2D, com. When I install the plugin and set the plugin parameters for pixel movement according to the help file, it doesn't have any effect in the playtest at all. 1. Automatic moving platform Thread starter nebm; Start date May 25. This Script Call list applies to both RPG Maker MV and RPG Maker MZ. RPG Maker MV Tutorials. What does not work in my case is everything with " this. A Turn-Based Sci-FI RPG. RPG Maker MV Resources. ”. The visible movements of objects (motions) are called motion animations. Forums. Resources articles from the the Official RPG Maker Blog. 3 Layer Tabs. The plugin will add [1, 3, 7 ,9] for diagonal input. You then have the rest of the coordinate. I'm using MV btw, right now I am using Qmovement and QM+Collisionmap (my maps are all parallax images) and it works great. Basic Animation Data. I'm a casual game maker and professional illustrator who's wanted to do a hand-drawn rpgmaker game for while. Looking at your videos, it seems to run pretty fluidly considering sprite count and concurrent pixel detection management. I've played around with various plugins for animation and made small rpgmaker projects before and feel like I have a good handle on making some small-scale. Link here to see the entire list. This is a basic tutorial series for Pixel Game Maker MV. . . 7) and enter as many as you need. RPG Maker MV Support. RPG Maker MV Support. RPG Maker MV Support. Cross Engine is what I call the big pile of functions that makes both of them work together, giving both pixel movement and ABS mode. Pixel Movement. Raizen. i checked and it looks like a plugin command appears to make him do something but I guess it doesn't work. io Last edited: May 28, 2023. More information. Optimized A Star pathfinding script for Rpg Maker MV/MZ. It is available at the following URL: Like Altimit Movement, this is an alpha release and has its own issue tags and road-map (such as displaying debug collision information for vanilla MV without Altimit Movement). Tyruswoo’s modification of the open-source pixel movement plugin Altimit Movement! This modified plugin provides a command to recalculate tile boundaries! This allows Altimit Movement to be used with. If you're just adding it for the sake. I came across some really cool stuff for Ace and VX like this one: Smooth Picture Movement And even found this on the MV list: PMFX Picture motion But the download link is broken. (I'm unaware of what plugin(s) this was conflicting with. To move diagonally, hold down two direction keys simultaneously. I've added. RPG Maker Plugin Downloads Take your game design to the next level with free and open source RPG Maker plugins from Tyruswoo Studio! All our plugins are available for download for use in both commercial and non-commercial projects!. but sadly it's quite wonky and. But you know isometric movement angles is different than normal diagonal movement angles on RPG Maker MV. Copy rmmz_movement. It makes for a more free, smooth, almost 3D like movement. RPG Maker MV. Resource Central. RPG Maker MV to Android exporter tool by MBTY (14 Viewers) Latest: Serenia; 31 minutes ago; Useful Development Tools. After you’ve imported the tiles into RPGmaker you’ll need to create a ‘Tileset’ in the database. Super Orange Movement was the first Plugin I found when I started work on this, it was one of the Plugins I used on my testing map to compare the accuracy of my implementation and sniff out corner-cases that I needed to look out for in the future. $8. J_green has a plugin for MZ, but wont make it for MV, also a nice one to test, pixel movement and some other nice plugins by Ocram for example for MZ, which isn't for MV, those are probably better tests though but nice job making it, because I saw some neat plugins for MZ not for MV. Large/long sprites: follower distance too close. (113 Viewers) Latest: Iron_Brew; 4 minutes ago; Resource Requests. RPG Maker Javascript Plugins. ---. Make it more like game maker. General lighting, pushed around south wall doors a bit, touched up the hedge wall and tree wall so they look a bit better and so the tree doesn't cause issues on cliff edges. 3. Default MV parallax mapping option and plug ins that work with it, blur. So, I am currently working on a little something and have tried my best to find a plugin that would allow me to work on it in RPG Maker MV. To move diagonally, hold down two direction keys simultaneously. Okay. 50β]. In Motion Animations, you can set up various movements using image. This is a subreddit focused on discussing RPG Maker. This script allows to replace the tile based movement where the player walks a whole 32 pixel tile each step with one that he walks only 4 pixels. The Tactics Battles will take place on a grid system as per traditional RPG Maker Movement. DoubleX RMVXA Pixel Movement. Forums. I mean, reviewing Pixel Game Maker MV pretty much cements that notion. This script allows to replace the tile based movement where the player walks a whole 32 pixel tile each step with one that. but unlike actually switching actors, everyone is still on screen, just switching rows. The only thing that I'd like to change from rpgmaker2003 is actually the movement of the character, of all the characters (sorry if my terminology isn't correct 100%, again, I've been out of this business for a looooong time), so they can move pixel by pixel rather than tile by tile. Lightning fast collision configuration. Please do not re-post this script or attempt to pass it off as your own. The problem occurs primarily when the character moves diagonally. RPG Maker doesn’t provide support for texture atlases and simply assumes the dimensions. :) I was testing an . g. It does not offer any visual effects. I'll re-visit my pseudo-pixel movement plugin from MV perhaps one day. Latest Posts. How to Use Just put rmmz_movement. AquaEcho. - VisuMZ Region Rulings may have some weird behaviors if Pixel Movement is enabled on Cyclone (you can use the Cyclone Maps plugin for some of the rulings). RPG Maker MV, replaced the standard MV grid based movement with a more flexible pixel movement system. Open comment sort options Best; Top. Joined Oct 31, 2015 Messages 33 Reaction score 13 First Language Spanish Nov 11, 2015. ) Making a game and I want the player and all other actors to be able to move around freely. Because it’s more confusing and hard to get into, but also more powerful. k4sp9rk. Speed Manager by Karberus Versions: Current Version: 1. i believe the new visustella has the diagonal movement along with 8 directional animations so its good that MZ is quickly having options for diagonal movement. This script adds additional mouse related functionality to MV including drag & drop. Event Systems. Latest Posts. ) I couldn't switch off MV3D on a map either. That's because the amount of spaces your character can. chaucer. Actually, the plugins still work for me on the current version of RPG Maker MV (1. Like this: XXX (Facing Down) XXX (Facing Left) XXX (Facing Right) XXX (Facing Up)We would like to show you a description here but the site won’t allow us. RPG Maker MV Support. SO I'm not too familiarized with scrips and edits, I use plugins mainly and I have a HUGE problem regarding Qmovement, I want footsteps sound in my game but absolutely nothing works with Qmovement (pixel movement) the only thing that seems to work a little is Yanfly's footsteps plugin but the sounds overlaps craazy , like laser gun sound, I'm. itch. 99. operamaniac • Additional comment actions. Shaz's character anchors works in both MV and MZ, and lets you displace sprites from their default positions with an easy note tag. . Pixel Movement Replaces the default movement and collision system with vector-based movement and polygon-based collision. this plugin also include. It can be further constrained to a subsection of the map, panned, and backups of camera settings can be stored and restored. But for this plugin I can you can be save making maps under 150x150, not sure haven't really tried much large map testing. The label for this menu option is. RPG Maker Specific Resources. It'll run primarily on the gpu, minus cpu for minor things like animations. So I have been experimenting with on map, turn-based movement for combat. how to implement diagonal movement shown herelink-----a shot in the dark, but I have to ask: Any chance you might update this plugin to support a pixel movement mod like Analog Move? Analog Move is my favorite pixel movement plugin but lacks any parameters to control follower distance. Pixel Perfect for RPG Maker MV/MZ. Currently planning on making a game, and for the first time I'll be tackling parallax maps. It focuses attention on mobile, naturally. Hi, I'm trying to have my character to move freely. In this video, we're going to show you how you can export/import resources, create new objects and set tiles and characters in your scene, along with a few h. So if you'll want to change those by a fraction of a tile. plugin. That is called pixel movement, not free movement. 50β] (15 Viewers) Latest: Ancient_Eagle; 45 minutes ago; JS Plugin Releases (RMMV)Usage. Jump Ability - Version 1. But yes, Quxios has decided to leave the RPG Maker community. Find game assets tagged Music and RPG Maker like 500+ Character Voice Audio Files!, CanariPack 1BIT TopDown, Ambiences Music Pack [BGM], Legendary JRPG Battle Music Pack FREE, Visual Novel Music Pack // Tiny Pack on. (Since it has its own movement system. Raizen. After selecting a type of animation from the three types, the right side of the window will change. . Related RPG Maker Role-playing video game Gaming forward back. Menu Scene (12 Videos)We would like to show you a description here but the site won’t allow us. . 3: You lost all credibility when you brought people skills into it. This includes any version from 95 to Unite to any of the console titles. Your terms say "free. For example: the size of your character is 48 (w)x96 (h) and the total character sheet for 8 characters will be 576x768. Tyruswoo Altimit Movement MZ; RPG Maker MV Plugins. Community platform by XenForo ®© 2010-2022 XenForo Ltd. Triple Triad for RPG Maker MZ. Game Development Engines. 5, 0) in tile coords, then my pixel coord is (16,0), so I can just use that to check against the custom collision map. I've been thinking about making an RPGMaker MV game with pre-rendered 3D graphics. 1- Make your RPG Maker game stand out & feel more modern by using Pixel Movement. Footprints can be left in the sand. But, I don´t know how to put them together in a sprite sheet and keep the true 16-bit feeling in it. RMMZ Found a script to replicate the "Libra"/Enemy Scan effect, but it isn't. So what do you have? Both? What is your diagonal movement plugin? Game Development Engines. This is the pixel movement for RPG Maker MZ! Features: Full controller support (y-axis x-axis) Full mouse/Touch Support. Still alive and working on game. . The RMMV Move Route Tool is a little tool I programmed because creating event move routes always felt tedious to me. Also, random battles don't appear to be triggering, presumably because the player isn't actually moving from tile to tile but being teleported there by Transfer Player. For our first moving platform, let’s keep things pretty simple. Going with pixel movement, you can achieve something similar, but better. thanks for any help. To offset sprites using the event notetags, using the following below: Event Notetags: <Sprite Offset X: +n> <Sprite Offset X: -n> - Replace 'n' with the number of pixels you wish to offset the horizontal position of the sprite by. Platforms : PC. If the status changes, we may reinstate the thread. 4 from a macbook. I have tried SuperOrangeMovement Ex.